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Veil of The Eternal Night

Legends walk in the veil of night! Veil of the Eternal Night is a trilogy of books that thrusts the heroes into a sprawling grimdark fantasy vampire hunt as they take on Dracula himself. Harker's Guide to Vampire Hunting offers a bevy of new character options uniquely suited to this adventure, while the other two books detail a two-part unforgettable adventure. Heavily inspired by Castlevania and gothic horror classics, this campaign is fully written for both 5e and MythCraft.

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LEGENDS WALK IN THE VEIL OF NIGHT

Harker's Guide to Vampire Hunting

Venture forth into the maw of a grimdark saga with the new hero options presented in Harker's Guide. With new lineages, class options, spells and magic items (including powerful new legacy artifacts), this manual provides thousands of possible new character builds for your gothic horror campaigns!

Play as a vampire hunter, a dhampir, or even a vampire yourself. Master macabre new magical abilities. Stand firm against terrifying new monsters that would leave a lesser hero quaking in their boots.

Utilize the new Fear and Sanity mechanics to represent your heroes’ ongoing struggle to endure horrific carnage. Grab a legacy artifact that levels up alongside you and gives you an edge in the brutal battles ahead.

HAVE A TASTE OF DEATH

Soliloquy of Annihilation

Embark on the grimdark quest of a lifetime in the first installment of the Veil of the Eternal Night two-part campaign.

Under Dracula’s dastardly regime, a coalition of nations have plunged into darkness and despondence. Only the cruelest, grittiest, or downright luckiest heroes have a chance of survival in this dark world.

And yet, some weary souls still hold out hope. Joana Harker and Abraham van Helsing conspire to recruit a unique group of heroes that they hope might stand a chance at the impossible: Taking down Dracula himself.

This campaign takes heroes from levels 1 to 10 (5e) or 1 to 15 (MythCraft) and sends them on a dark, bloody adventure across the reaches of Norspina, from the heights of the Spine of the World to the depraved reaches of the Mad Forest. Finally, when the heroes are armed with as much information as possible, they must confront Dracula himself in his castle: an endeavor that involves a dungeon crawl over one hundred pages long!

KINGDOMS FALL WITH A SINGLE BITE

Daughter of the Shadows

Go to the ends of the earth in the gripping conclusion to the Veil of the Eternal Night two-part campaign.

It has been twelve years since Dracula’s defeat, but the region is suffering even more than ever before. After Dracula’s demise, three powerful figureeach ascended to fill the power vacuum, each imposing their malevolent intent upon the world in their own malicious fashion.

As is always true in the cosmic balance, a tyrant’s fiery regime forges heroes to oppose it. These heroes may be the same ones that defeated Dracula, now out of retirement, or they may be a new generation of adventurers answering the call of a desperate world.

This campaign takes the heroes from levels 11 to 20 (5e) or 16 to 30 (MythCraft) and forces them to make proactive decisions in an open world with dangerous adversaries in every corner. Ultimately, the heroes must battle Dracula's daughter Palorva in a series of showdowns that range from her magical clock tower to a forgotten city of the gods in the far north to the ruins of Dracula’s castle itself!

FEATURED PRODUCTS

Veil of the Eternal Night

The Veil of the Eternal Night trilogy comes in two versions (5e and MythCraft) so you can play in your preferred game system. Harker's Guide offers new character options, while Soliloquy of Annihilation and Daughter of the Shadows offer provide an epic two-part adventure.

FAQ

General

There are two versions of each book in the Veil of the Eternal Night trilogy: a 5e version and a MythCraft version.

Harker's Guide to Vampire Hunting is a compendium that adds new character options and mechanics unique to Veil of the Eternal Night.

Soliloquy of Annihilation is the first half of an epic gothic fantasy adventure.

Daughter of Shadows is the second half of the adventure, taking you to maximum character level.

Yes, but many of the character options reference the Fear and Sanity mechanics unique to Veil of the Eternal Night. If your home campaign is not utilizing Fear and Sanity, then some of the options from Harker's Guide will not be fully optimal.