MythCraft offers an expansive system for the fantastical adventures at your table. With 13 classes, 18 lineages, 17 professions, and so, so many talent points and spells, there are tens of thousands of unique mechanical builds available in the base game!
Reimagined combat, a fresh take on spellcasting, and a myriad of plot hooks rich with lore and vibrant NPCs invite you into an entirely new fantasy universe brimming with potential.
A grimdark fantasy adventure set in an era of high fantasy. Inspired by gothic horror greats, this massive 3-book trilogy has 700+ pages between the player tome and campaign series. This series is fully developed for two systems, playable in your choice of 5e or MythCraft.
Ever wished you could befriend or capture the creatures you encounter in your adventures? Or maybe you want to collect them all? Bria’s Mythical Menagerie adds over 45 new fully fleshed-out familiar options: creepy, cute, cuddly, and fierce alike! Each familiar has unique abilities and uses.
Get ready for Unraveled, a brand-new post-apocalyptic tabletop role-playing game! Unraveled introduces a new rules system using the MythCraft engine. Set in the distant future of Ancerra, the official MythCraft setting, Unraveled begs the question: what happens when a fantasy world modernizes and then plunges into arcano-nuclear war? In a land scoured by radiation and crawling with zombies, survival is everything. When it all unravels, can you prevail in a world gone mad?
Cinderedge is a dark, emotional solo journaling TTRPG where you play a Ward Keeper struggling to maintain a magical ward against an unstoppable wildfire. You will not win. There are no happy endings. The world will burn. Available now on DTRPG
Introducing Sanity Damage
Steampunk Piracy meets Cosmic Horror on the High Seas
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Follow the campaign to secure your free d20 compass spinner and ship deck map pack. Both of these rewards are delivered upon campaign fulfillment, but the moment you sign up you will gain access to the playtest demo document to see what the new Sanity Damage sourcebook has in store for you. Returning backers also get a new pin in the MythCraft book pin line, now with 100% more tentacles!
Sanity Damage is the latest expansion to MythCraft TTRPG filled with doom and dread. Steampunk piracy meets cosmic horror on the high seas as adventuring parties sail into uncharted waters. Captain your ship, battle terrifying foes like the Star Hydra, and explore the high seas warped by the dreams an eldritch god. As the Dreaming God's power grows, reality itself begins to fray. Can you find the Storm God's ancient artifacts and hold the eldritch beings at bay?
Get your hook hands on new pirate booty! Sanity Damage is not only a new MythCraft sourcebook. The project has tons of new merch, including (but not limited to) three polyhedral dice sets, two sets of pins, tactical map packs, and even a new pirate flag.
The Sanity Damage sourcebook expands on the world and mechanics of MythCraft with a massive catalogue of new content:
8+ New Lineage Options such as Merfolk, Sharvok, and Storm Elementals.
13+ New Subclass Tracks like the Celestial Navigator, the Cannoneer, and the Swashbuckler.
Naval Combat mechanics to integrate pirate ships into gameplay. Customize your own ship with 10+ ship stat blocks and 40+ ship customization options!
30+ Psyche Talents of Cosmic Dread to expand upon the Fear and Sanity system.
10+ new Legacy Artifacts that level up over time, giving you a fighting chance against whelming odds.
70+ New Creatures and Kaiju, from eldritch abominations to island-sized sea monsters!
Explore Ancerra's uncharted horizons! Voyage through the eldritch seas oozing with steampunk piracy.
Hoist your sails and sail the high seas with the debut of MythCraft's official naval combat system. Steer your ship from the captain's wheel or man the sails and cannons on the main deck! Each ship's components have set Action Point costs, allowing a skillful party to pilot a ship while wielding weapons and casting spells all at the same time.
Utilize two-theater battle maps: sail your ships on a 50 ft scale hex grid, then mount a boarding party onto an adjacent enemy ship with your traditional 5 ft scale square grid. Reload your cannons and ready your grappling hooks; a merchant vessel has been spotted ahead, laden with treasure.
Black powder explodes onto the stage to dominate the high seas! Guns are coming to MythCraft and they are powerful new weapons, but they are not without risk! Take heed: many a careless pistoleer has blown off their own hand.
When wielding traditional weapons, you usually only crit fail on a roll of 1. Most guns have a crit fail range of greater than 1 (called the gun's Misfire value), and misfiring comes with a serious consequence: the gun backfires, dealing double the damage dice to the gun's wielder.
Whether you're a longtime MythCraft efficianato or new to the crew, you are bound to love the new character options in Sanity Damage. From the nautical-themed subclass tracks to the new lineages ideally suited for the seas, thousands of new combinations await to be discovered.
Let out your inner pirate with subclass tracks like the cannoneer berzerker, swashbuckler rogue, or buccaneer warrior; or embrace the great dream with the awakened oracle, lucid vessel, or dreamsinger troubadour. GMs will also delight in the new psyche talents, monsters, and island-sized kaiju to terrify their players!
Follow now to claim your incentives, and don't miss the launch of your next cosmic horror pirate voyage!
Introducing Cthulhu Dreamt
Sci-Fi Cosmic Horror Campaigns and Adventures with a Complete Soundtrack
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Cthulhu Dreamt is an original sci-fi horror Tabletop RPG and Original Soundtrack where you and your team of survivors will explore a near-future Earth that is suffering under the influence of Cthulhu and cosmic entities of unknowable horror. Using your talents, special tech from a secretive military agency, you must rescue one of the few scientists who can help.Over 700 pages in a two-hardcover-book set, including
Original narrative d12 ruleset
10 playable character specializations
A full original custom score, with QR codes placed strategically throughout the book
A full campaign with over 100 hours of play
5 perilous one shot adventures
Cthulhu Dreamt began in the year 2020, when Reed Reimer, as a tribute to his late daughter, wrote the heart-wrenching musical tragedy of Alya Mudamir: a scientist who loses her daughter in childbirth, then shatters reality trying to bring her back.
Years later, Reed approached Jaron R. M. Johnson about having the team build a TTRPG element to the sequel he was planning for Cthulhu Dreamt. Naturally, he accepted, resulting in the Cthuhlu Dreamt TTRPG. It is carefully crafted by Reed and orchestras around the world to weave every word, event, and sound into a one-of-a-kind multimedia experience. As you play, QR codes throughout the book cue the music written for that exact moment.
Cthulhu Dreamt is built on a unique D12-based system with a focus is primarily on travel and survival, where the players are more at odds with the world itself than with any wizards or dragons.
The Journey mechanic in Cthulhu Dreamt allows players to cross great distances actively, rather than passively. Instead of happening in the blink of an eye, travel involves players assembling shelter, foraging for food, and overcoming obstacles cooperatively along the way.
Combat in Cthulhu Dreamt is taken in rounds, with the players and NPCs alternating their actions back and forth—but that’s where similarities between Cthulhu Dreamt and other conventional TTRPGs end.
Rather than enemies having health bars that players wail on over and over until it's depleted, Cthulhu Dreamt’s combat plays out more like a puzzle (that’s trying to kill you). Enemies still have a physical limit, but they can be defeated in a number of ways, and enemies are typically designed with unique facets that make each encounter feel fresh, keeping the players on their toes. Some creatures can be subdued through traditional means, but most will require the players to get creative and think outside of the box to defeat them.
Cosmic Horror, Science Fiction, and Cthulhu lovers will delight at the semi-futuristic approach to the mythos, and modern take towards the storytelling-focused gameplay.
Immersion is taken to new, unexplored depths when the original soundtrack is brought into the mix, with cinematic tracks and ambient soundscapes made specifically to score the campaign.Indie RPG lovers, or even TTRPG-curious first-timers, will find an intuitive, easy-to-learn system that puts storytelling, immersion, and the cinematic experience first.
Follow now @ https://www.backerkit.com/call_to_action/c25f9803-e9fd-41b8-afc8-b2ed687ee7b5/landing - Earn your incentive, and don't miss the launch!
The Family is Growing.
Hello, friends! I have some big news to share with you today, and I've been sitting on it for a little while now. Teasing secrets, if you know me, is basically my favorite thing to do, but this time I will just share. No torture, no cliff hangers, no hidden messages (There are 100% SOME hidden messages, I'm lying.)
Action Fiction & QuasiReal Publishing have been acquired by Vala Marketing, and Action Fiction is merging with QuasiReal Publishing.tada.
What does this mean
Grant, none of those words mean anything to me? That's A-OK, Dungeon Daddy / Chief Executive Grant is here to explain some business'y stuff, so sit down, lock in (or skip), take notes, and let's get into it. The first thing I want to say is that, for QuasiReal Publishing, not much will change. This is us growing, not pivoting (The first of many business'y words you'll read today), changing direction, or doing anything out of character. QuasiReal Publishing's mission remains the same: To be a mostly real publisher of high-quality TTRPG entertainment. Andi and Nathan are not going anywhere. They remain stakeholders in the QuasiReal Publishing brand. Nathan is still our lead writer, and Andi will still be making sure the ships sail on time, tentacle-free. I am also not backing out. I will remain at the helm and in charge of creative direction, projects, and games. Second, what the fuck is a "Vala Marketing." It's my day job. I founded a stupid little marketing agency 10 years ago, and it's blowing up. You can learn a little bit here, but in the last year or so, we both exploded internationally, nearly tripled in size, and are working with some of the biggest publishers in tabletop gaming. For example, I am currently, at the time of writing this, wrapping up the marketing, design, and advertising for my second Dungeon Crawler Carl campaign, and the 5th tabletop campaign EVER to breach $10,000,000. Not to brag (OK, MAYBE A LITTLE BIT), but just to contextualize both how serious this is, and also highlight how pivotal a moment we are approaching with the family of brands we have access to.That matters because I have vastly more resources at my beck and call over there, at Vala, than I do at QuasiReal Publishing. (I realize that saying "That Matters" is an AI tell now, but I am going to leave it, cause it's not the boss of me... but AI didn't write this, if you can't tell that already from the parentheses and a billion typos. It me.) QuasiReal Publishing has never made a profit and has always been a part-time endeavor, which limits what we can do. Moving QuasiReal Publishing to an independent division of Vala Marketing unlocks us in a huge way to take on work that we want to do, and resume undertaking "Veil of the Eternal Night" size projects. Also, those of you who miss the Homebrew, I promise you that you want this too. I'm spread a little thin, and spending a lot more time on accounting than writing lately.
What's an Action Fiction
Vala Marketing worked with TTRPG publisher "Action Fiction" on the Monsters of Murka: Ratified & Radified BackerKit campaign last year, and it went really, really well. Jaron R. M. Johnson, the Action Fiction lead, and I had an immediate click, long-lost brother thing happen. (Which I am adopted, so you NEVER. KNOW.) It became clear pretty fast that there was something here worth exploring.
Jaron and I started talking more, and the more we talked, the more obvious it was that we were operating from the same set of values. Same frustrations with the industry, similar, but creatively-dissonant-in-a-healthy-way beliefs about what makes a game worth making. Most importantly, bro has hustle. A curse word in the good year of our lords 2026, but 100% what makes it or breaks it these days if you wanna hop rungs in the ladder. He has the same "get it done" that I love about Andi and Nathan, and that I look for in partners. (Thats 100% of your glazing budget for 2026, Jaron.)
Wrap it up, Grant, this is a whoooole lot of words
Here's the new deal.
QuasiReal Publishing has become the TTRPG publishing arm of Vala Marketing. Once in a while, you'll run into the word "Vala," and that's all that means. We are not sellouts. Well, we are, but to ourselves.
Action Fiction's TTRPG's are becoming QuasiReal Publishing games.
Vala Foundry has been formed, a new division of Vala Marketing that will publish board games.
Several new faces will be joining the Discord. Both new teammates and Action Fiction's fans.
You've got some new games to check out!
You'll see some new channels pop up!
More info is coming, but I wanted to get you the headlines as soon as possible.
I'm proud of what QuasiReal Publishing has built, and I'm even prouder of what it's becoming. Making the connection with Vala official and having the Action Fiction team in the family feels right in a way that's hard to articulate, but if you've been following both of us for any amount of time, I think you'll get it the moment you see it.
More soon,
Grant