Introducing Sanity Damage
Steampunk Piracy meets Cosmic Horror on the High Seas

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Follow the campaign to secure your free d20 compass spinner and ship deck map pack. Both of these rewards are delivered upon campaign fulfillment, but the moment you sign up you will gain access to the playtest demo document to see what the new Sanity Damage sourcebook has in store for you. Returning backers also get a new pin in the MythCraft book pin line, now with 100% more tentacles!
Sanity Damage is the latest expansion to MythCraft TTRPG filled with doom and dread. Steampunk piracy meets cosmic horror on the high seas as adventuring parties sail into uncharted waters. Captain your ship, battle terrifying foes like the Star Hydra, and explore the high seas warped by the dreams an eldritch god. As the Dreaming God's power grows, reality itself begins to fray. Can you find the Storm God's ancient artifacts and hold the eldritch beings at bay?

Get your hook hands on new pirate booty! Sanity Damage is not only a new MythCraft sourcebook. The project has tons of new merch, including (but not limited to) three polyhedral dice sets, two sets of pins, tactical map packs, and even a new pirate flag.

The Sanity Damage sourcebook expands on the world and mechanics of MythCraft with a massive catalogue of new content:
- 8+ New Lineage Options such as Merfolk, Sharvok, and Storm Elementals.
- 13+ New Subclass Tracks like the Celestial Navigator, the Cannoneer, and the Swashbuckler.
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Naval Combat mechanics to integrate pirate ships into gameplay. Customize your own ship with 10+ ship stat blocks and 40+ ship customization options!
- 30+ Psyche Talents of Cosmic Dread to expand upon the Fear and Sanity system.
- 10+ new Legacy Artifacts that level up over time, giving you a fighting chance against whelming odds.
- 70+ New Creatures and Kaiju, from eldritch abominations to island-sized sea monsters!
- Explore Ancerra's uncharted horizons! Voyage through the eldritch seas oozing with steampunk piracy.

Hoist your sails and sail the high seas with the debut of MythCraft's official naval combat system. Steer your ship from the captain's wheel or man the sails and cannons on the main deck! Each ship's components have set Action Point costs, allowing a skillful party to pilot a ship while wielding weapons and casting spells all at the same time.

Utilize two-theater battle maps: sail your ships on a 50 ft scale hex grid, then mount a boarding party onto an adjacent enemy ship with your traditional 5 ft scale square grid. Reload your cannons and ready your grappling hooks; a merchant vessel has been spotted ahead, laden with treasure.

Black powder explodes onto the stage to dominate the high seas! Guns are coming to MythCraft and they are powerful new weapons, but they are not without risk! Take heed: many a careless pistoleer has blown off their own hand.

When wielding traditional weapons, you usually only crit fail on a roll of 1. Most guns have a crit fail range of greater than 1 (called the gun's Misfire value), and misfiring comes with a serious consequence: the gun backfires, dealing double the damage dice to the gun's wielder.

Whether you're a longtime MythCraft efficianato or new to the crew, you are bound to love the new character options in Sanity Damage. From the nautical-themed subclass tracks to the new lineages ideally suited for the seas, thousands of new combinations await to be discovered.

Let out your inner pirate with subclass tracks like the cannoneer berzerker, swashbuckler rogue, or buccaneer warrior; or embrace the great dream with the awakened oracle, lucid vessel, or dreamsinger troubadour. GMs will also delight in the new psyche talents, monsters, and island-sized kaiju to terrify their players!

Follow now to claim your incentives, and don't miss the launch of your next cosmic horror pirate voyage!