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Cinderedge

Solo Survival Role-playing Game
Cinderedge is a solo survival tabletop role-playing game where you document the final days of a Ward Keeper: a forgotten guardian posted in a burning forest, maintaining a magical barrier against encroaching flames that could burn long after you're gone. 

This game is played with a pen & paper, a standard deck of playing cards, and two 6-sided dice. There is no experience needed. Whether this is your first role-playing game or you're a TTRPG veteran, you'll burn just the same.

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About The Game

Gameplay

Document your time in the wilderness through journaling and evolving visual elements. Sketch inventory, draw Ward runes, create a map, and build a scrapbook of memories. It's all that will be left when you're gone.

Cinderedge features over 150 prompts with each card presenting a scenario that progresses each concurrent time you pull it. The gameplay loop is simple and easy to learn in just minutes, but creates meaningful and narrative choices as you balance your health, inventory, memories, mind, and the Ward's stability.

About The Game

Three Vital Resources

Each week, you are presented with a scenario or occurrence, such as finding mysterious ruins, discovering your shelter has been destroyed, or the Ward turning to meat.

You'll document these events in your journal while managing three vital resources:

  • HP - Your health and wellbeing.
  • MIND - Your grip on reality and sense of self.
  • WARD - The structural integrity of the magical barrier holding back the apocalypse.

About The Game

Three Distinct Chapters

The game catalogues your descent through three distinct chapters. Wake Up, Voices, and Burn. You progress chapters when one of your HP, MIND, or WARD, reaches zero.

Your Ward is more than just a magical barrier. It's a companion (or parasite) with its own needs and personality. It may comfort you, punish you, or even feed on you.

Sacrifice memories to restore your sanity, watch them fade when you use them for comfort, or lose them entirely to the Ward's hunger.

FINAL MESSAGES

pulled me out of a depression spiral when my life went to shit
Kylie
heavy but cathartic and that was exactly what I wanted
E
I was surprised by how quickly it felt like I fell into the story, just enough guidance and prompts to keep it moving forward, but allowing for a tremendous amount of freedom and interpretation. I plan to play through multiple times and I can see it being vastly different each time. Fun, creative, and surprisingly intense.
Seth
It's supposed to be an RPG, What role am I playing...the victim?
Julie
I love all the hard work that went into Cinderedge, all the different endings and the randomness. But also the creativity and choices that goes into the story. It's dark and perfect, it's amazing.
ThatOneJokeGuy
My first time playing this style of game. I had no idea where it could go, or where it would take me, but it grabbed and pulled hard, and I enjoyed the hell out of the run with it.
Sketchy Squirrel
Was my first solo RPG and I loved it. The story and the prompts were great and it broke a creative slump I've been in for a while!
Turelus

Leave a record.

As long as no one forgets you, you’ll never die. Send me a copy of your journal, or a picture of your favorite page. I want to hear your stories.

Check out some actual play

FAQ

Yes. The game is designed for mature players who want to explore difficult emotions in a structured, safe environment. Content warnings include mental illness, derealization, dissociation, death and dying, body horror, memory loss, self-harm, suicidal ideation, violence against animals, addiction, and substance abuse.

The game is usually over in an average of 26 prompts, you could do a "run" in about 4-6 hours, but if you are sketching, mapmaking, scrapbooking, or doing a significant amount of writing it can take 4-5x that. I also include some alternative rules for longer playthroughs.

A journal, pen, set of playing cards, and 2d6 (Two standard six-sided dice) are ideal. You only NEED the book though, as there is room to write in the margins, a character sheet, number/card randomizers, and such in the appendices.

Not at this time.