CTHULHU DREAMT

WILL YOU ANSWER THE CALL?
Cthulhu Dreamt is an original sci-fi horror Tabletop RPG and Soundtrack where you and your team of survivors will explore a near-future Earth that is suffering under the influence of Cthulhu and cosmic entities of unknowable horror. Using your talents, special tech from a secretive military agency, you must rescue one of the few scientists who can help.

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About The Game

The Infinite

The Cthulhu Dreamt Tabletop Roleplaying Game is an original sci-fi horror TTRPG that takes you into a near-future Earth, dropping you directly in the center of a cosmic cataclysm. When Cthulhu rises from the ocean, parallel realities begin to merge, unleashing a tide of eldritch anomalies and otherworldly abominations. You must face these untold horrors and pray that you survive.


Cthulhu Dreamt is over 500 pages of adrenaline-pumping dread. The book features a unique ruleset for both players and the Facilitator, along with handouts, character sheets, and a full-length campaign and accompanying soundtrack: everything you need to immerse yourself in the the infinite.

About The Game

Modern Nightmares

Cthulhu Dreamt is an original setting created by Reed Reimer of FableFactory, expanded into a full universe by game designer Jaron R. M. Johnson, that brings the eldritch horror of the 1930's and 1940's into a modern sci-fi world. Incorporating neo-noir as well, the world of Cthulhu Dreamt is difficult, imperfect, and cares little for its inhabitants

About The Game

Survive the Madness

The gameplay in Cthulhu Dreamt is focused on travel, survival, and quick wits; rather than min-maxed attack stats. The Journey mechanic puts players in active control over long-distance travel by defining roles for them to take. Narrating how these roles work cooperatively to overcome hurdles leads naturally to deeper roleplay. 

Combat is not a stat-check, but an encounter with an angry (or hungry) extradimensional puzzle. Clever thinking, creative solutions, and leaning into unique Character Specialties to overcome and subdue enemies will be required, lest the players succumb to cataclysmic forces beyond their understanding.

FAQ

Call of Cthulhu is most often set in the 1920s  to the 1940s, and typically sets you against an eldritch-horror-of-the-week kind of scenario. It's really good if you want to live out the events of the original Lovecraftian/Derlethian texts, which took place during that time period. Mechanically, Call of Cthulhu leans heavily into prescriptive skills and a sanity mechanic as an expression of capability and survival.

Cthulhu Dreamt is set in a near-future sci-fi world (think Black Mirror), so there's more technology about. It also has a custom soundtrack designed for its campaign and all it's scenarios - Cthulhu Dreamt started as a band, and so music is very core to the game. As we wrote the campaign and scenarios, Reed Reimer (the musician behind Cthulhu Dreamt) wrote music designed to be played during a game session to elevate particularly cinematic moments. Mechanically, Cthulhu Dreamt is a D12 system that focuses on character specialties. Rather than using modifiers like in D&D, it allows you to spend your attribute points to achieve desirable outcomes, but you must manage these resources carefully, because good rest is scarce in a world infested with eldritch nightmares.

All you need to begin playing Cthulhu Dreamt is the Cthulhu Dreamt: Campaign & Rulebook and a standard set of polyhedral dice.

The campaign & Rulebook includes everything you need to learn the system and play through a complete campaign. Most checks use a d12, though combat and other mechanics may call for additional dice from a standard polyhedral set.

Cthulhu Dreamt uses an original RPG system developed by Adam Baffoni, creator of the popular solo TTRPG Tether.

The core mechanic is simple: when a character attempts something with a meaningful chance of failure, they roll a single twelve-sided die (d12) against a Target Number (TN) set by the Facilitator. Roll equal to or higher than the TN, and you succeed. Roll below it, and you fail.

Characters are defined by a set of Attributes determined by their Specialty. Players can spend Attribute Points to improve their rolls, allowing them to push beyond their normal limits when it matters most. However, pushing yourself comes at a cost. Overexertion can inflict Physical or Mental Stress, and accumulating too much of either causes a character to reach their Limit, resulting in injuries that range from minor setbacks to life-threatening consequences.

The result is a streamlined, narrative-focused system that emphasizes meaningful choices and mounting tension.